WF 3.2.3 & WF 3.2.4

If two vectors and span , then for any vector in , it is possible to find scalars and such that The vector may correspond to any point in the plane. Geometrically this means that starting from the origin, one can move in the directions of and (or and ) and end up at any given point in the plane. We can explore how this is done by picking a target point in the plane and then using geometric reasoning try to find scalars and to take us close to the target point. Since we are only estimating, we may not get there exactly. After doing these geometrical experiments, you may want to think about devising a mathematical method for determining exact values for and      It is easy to find the scalars and that work when the initial vectors are   and You can use the mouse to change the vectors by dragging their tips to different positions.  Alternatively, you can create new vectors by changing the coordinates that are displayed. You can also change the coordinates of the target point.       Starting from the origin, if we move in the directions of and , can we end up at the target point? Can we find scalars and such that the tip of the vector will lie in the circle representing the target point? Try to guess approximate values of and and enter your guesses in the text boxes below the graph on the right. To see how well they work, click on the Draw Vector button. If the tip of the resulting vector lies in the target circle, we will consider the approximation to be good enough. If the tip does not lie in the target circle, enter new values for and and try again.