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Polynom-Interpolation Vandermonde-Lagrange-Newton

add nodes A, . . , D, E or delete nodes (max 9) Input in AlgebraView or move nodes A, B, C, D in Graphics XY={A, B, C, D, E} polynom degree = count nodes - 1 (n=4) (1) f_a:Take({a_0,a_1,a_2,a_3,a_4,a_5,a_6,a_7,a_8,a_9},1,n) →polynom coefficents (2) f_X: Sequence(x^j , j, 0, n-1) → {1, x, x2, x3} polynom basis (3) fo(x):=Sum(f_a f_X) → a3 x3+a2 x2+a1 x +a_0 general polynom function (5) Sequence(fo(X(j)) = Y(j),j,1,n) {fo(X(1)) = Y(1), fo(X(2)) = Y(2), fo(X(3)) = Y(3), fo(X(4)) = Y(4)} (6) V:=Substitute(LeftSide($5), f_a=Identity(n)) → Vandermonde Matrix Toolbar ImageApp Kubisches Polynom (Vandermonde-Matrix) with annotations Newton Polynom Coefficient Matrix (27) n=4 Newtonsches und Lagrangesches Interpolationsverfahren