The Team

Author:
Eva 3D
Image

Shereen

Shereen Elbedewy is from Egypt, she studied digital media engineering and technology at the German University in Cairo, 2012. She studied representations of Islamic designs and modern architecture using equations and Boolean functions on Autodesk Maya. She conducted her master’s degree at the JKU in Linz in computer engineering helping visually impaired people to use mathematical notebooks in Mathematica. Her interest shifted to technologies as AR and VR were, she practiced them in educational settings. And that was the connection to her current research at the JKU Linz in the STEAM education department. To connect AR, 3D printing to Architecture, Culture, and History.
Image

Julia

Julia conducted research on plane-filling curves since 2013. In the course of this research, several puzzles came into being that are now used in this project. Julia is a PhD student, junior researcher, and team member of several ongoing projects at the Institute of Didactics in Mathematics, JKU. She received her Master of Science from Nuremberg Tech in 2018. Her interest is to tear down obstacles for teachers in order to make it easier for them to provide students with positive experiences, especially in STEAM topics. Previously, she has done some research about mathematical curves, leading student groups, and connecting art and STEM topics especially. Her focus is currently shifting towards developing puzzles to teach STEAM-related competencies and support teachers to access technologies.
Image

Eva

Eva U. not only has a lot of experience with 3D printing, building, and maintaining printers, she is also familiar with teaching 3D printing to teachers, students, and anyone who is interested in learning about 3D printing. She started to work with this emerging technology professionally in 2013 when she and her husband opened the first 3D printing shop in their hometown, even developing their own Fused Filament Fabrication printers giving her a broad insight into this technology and using binder jetting and stereolithography technologies. Later, she worked as a 3D printing expert at a startup developing a platform for distributed 3D printing orders, gaining even more experience in other printing technologies such as Lasersintering, Lasermelting. During this time she got in contact with many 3D designers from all over the world and mentioned a gap between experienced ones who understand the strengths and weaknesses of the technology as well as those not being able to close the gap between virtual and physical worlds. Moreover, teachers came to her asking for advice on how they could use 3D printing in their classrooms so she started to investigate how teachers could be supported to learn, use, and teach this technology. The idea is to support STEAM education and help raise the understanding of connections between virtual and physical objects.