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任意曲线构造技巧-描点+多边形法

20260722
#Len=滑动条(0, 10,0.01) n=滑动条(0, 10,1) r = 滑动条(0, 10,0.01) #R = 滑动条(0, 10,0.01) m=滑动条(0, 10,1) #Al=滑动条(0, 20,0.1) #Ak=滑动条(0, 20,0.1) #Ratio = 滑动条(-0.2, 1.5,0.01) PList1={B,C,D,E,F} SP1=折线(PList1) SP2=圆弧(A,A+(r,0),A+(r;3pi/3)) t = 滑动条(0, 10,0.01) a=t SP1+(1-t) SP2 k=滑动条(0, 20,1) #Plist1=平移(旋转(位似(合并({序列((1;i pi/2/k-pi/4)+ (-cos(π / 4), 0),i,0,k),序列((1;i pi/2/k+3pi/4)+ (cos(π / 4), 0),i,0,k)}),1/sin(pi/4)/2,(0,0)),pi/2,(0,0)),向量( (0.5,0))) P1=序列((描点(SP1,i/k)),i,0,k) P2=序列((描点(SP2,i/k)),i,0,k) P3=序列((描点({SP1,SP2},i/k)),i,0,k+1) SP9=多边形(P3) SP3=多边形(合并(P1,P2)) f1=x^2-1 f2=x^3-1 f3=-2+1/(x-3) f4=sin(2x-1) Fun={f1,f2,f3,f4} Pic= 滑动条(1, 4,1) f=Fun(Pic) PF=序列((i,f(i)),i,-1,1,0.02) SPF=多边形(合并(P2,PF)) Plist1=序列(序列(平移(旋转(位似(SPF,1,(0,0)),区间随机数(0,3) pi/2,(0,0)),向量( (i,j))),i,0,2n,2),j,0,2m,2) #p1=多边形(Plist1) #p2=旋转(p1,pi/2,(0,0))) #Base={p1,p2} #均匀分布随机数 #M=序列(序列(均匀分布随机数(0,1),i,1,n),j,1,m) #M=序列(序列(区间随机数(0,1),i,1,n),j,1,m)