Playing with rotations

Topic:
Rotation

Script

Ln = Sequence(k, k, -4, 3) Lm = 1..8 Lname = Zip("prism" + (Text(k)), k, Lm) Execute(Zip(name + " = Prism(Polygon((4, -4, "+k+"), (4, 4, "+k+"), 4, xOyPlane), 1) ", k, Ln, name, Lname)) Execute(Zip(" F"+k+"(x) = (1 + ℯ^(-"+k+" tan(π (x - 0.5))))⁻¹ ", k, Lm)) speed = 2 t = Slider(0, 1, 0.01, speed, 150, false, true, false, false) Execute(Zip("P"+k+" = Rotate("+name+", F"+k+"( t ) * pi, zAxis)", k, Lm, name, Lname)) #-------------------- #Settings #-------------------- #Make it nice Execute(Zip("SetLineThickness("+name+", 0)", name, Lname)) Execute(Zip("SetLineThickness(P"+k+", 0)", k, Lm)) Execute(Zip("SetFilling("+name+", 1)", name, Lname)) Execute(Zip("SetFilling(P"+k+", 1)", k, Lm)) #Hide & show stuff Execute(Zip("SetVisibleInView("+name+", 1, false)", name, Lname)) Execute(Zip("SetVisibleInView(P"+k+", 1, false)", k, Lm)) Execute(Zip("SetVisibleInView(F"+k+", 1, false)", k, Lm)) Execute(Zip("SetVisibleInView(F"+k+", -1, false)", k, Lm)) SetVisibleInView(faceMNOP, 1, false) SetVisibleInView(edgeMN, 1, false) SetVisibleInView(edgeNO, 1, false) SetVisibleInView(edgeMP, 1, false) SetVisibleInView(edgeOP, 1, false) SetVisibleInView(Lname, 1, false) SetVisibleInView(Lname, -1, false) SetActiveView(1) ShowAxes(1, false) ShowGrid(1, false) SetActiveView(3) ShowAxes( 3, false ) StartAnimation(t, true)