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  1. Volume
    1. Cross Sections
    2. Transforming 2D to 3D
    3. Review Area
    4. Prisms & Cylinders
    5. Pyramids & Cones

    Volume

    Autor:karen.handy
    Thema:Volumen
    Volume

    Inhaltsverzeichnis

    • Cross Sections

      • Cylinder
      • Pyramid
      • Cone
      • Prism
      • Sphere
      • Pentagonal Prism
      • Hexagonal Prism
      • Rectangular Prism
      • Cube
      • Cube 2.0
    • Transforming 2D to 3D

      • Triangle Rotation
      • Rectangle Rotation
      • Rotating a Circle
      • Cavalieri's Principle
    • Review Area

      • Regular Polygons
    • Prisms & Cylinders

      • V = Bh
      • Cavalieri's Principle
    • Pyramids & Cones

      • Opening a Cube
      • TriSect
      • Cone Volume
      • Square Pyramid
      • Rectangular Pyramid
      • Triangular Pyramid
      • Cavalieri's Principle
    Weiter
    Cylinder

    Neue Materialien

    • GeoGebra 3D Modeling Workshop (March 8 2024)
    • Squares Question
    • Pythagorean Theorem: Extension Exercises
    • Odd Function Explorer
    • Pythagorean Theorem: Quick Illustrator

    Entdecke Materialien

    • Circumcenter
    • TR (KAY) - 3D Διάνυσμα
    • Hands On Activity
    • Finding the Golden Ratio
    • triangles in a parallel line

    Entdecke weitere Themen

    • Baumdiagramme
    • Grundrechenarten
    • Verhältnisse
    • Wahrscheinlichkeit oder Wahrscheinlichkeitsrechnung
    • Erwartungswert
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    NutzungsbedingungenPrivatsphäreLizenz
    GrafikrechnerRechner SuiteMathe-Materialien

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