Unit 26 - Rolling and Gravitation - Roller Coasters

Rolling and Gravitation-Roller Coasters

Focus Areas
  • Gravity and its effects on rolling objects.
  • Principles of motion: shape, inertia, action-reaction, and friction.
  • Roller coaster engineering and design.
  • Physical activities with rolling and sliding objects.
  • Mathematical problem-solving with rolling distances and speeds.
Objectives At the end of this unit, students will:
  • Understand the role of gravity and inertia in rolling motion.
  • Explore the relationship between slope, speed, and distance in motion.
  • Learn how action-reaction forces work through experiments and activities.
  • Design and test roller coaster models using templates and basic materials.
  • Apply mathematical concepts to measure and analyze rolling motion.
  • Participate in physical education games to reinforce teamwork and coordination.
Materials
  • Pre-made roller coaster templates (marked for cutting, folding, and gluing).
  • Cardboard, paper, pool noodles, or foam pipe insulation.
  • Scissors, duct tape, and glue.
  • Large balls (various sizes and weights).
  • Bean bags.
  • Marbles or small balls for roller coaster experiments.
  • Measuring tape, rulers, and protractors.
  • Stopwatch or timer.
  • Graphing tools or apps like Google Sheets.
  • Worksheets with math problems.

Activity 1: Exploring Gravity and Rolling Motion (Science)

Objective: Understand how gravity, inertia, and friction influence rolling motion. 1. Demonstration:
  • Roll a ball down an inclined plane and discuss how gravity pulls it downward and inertia keeps it moving.
2. Experiment:
  • Use inclined planes with different angles (steep vs. gentle slopes).
  • Observe and measure how slope affects rolling speed and distance.
3. Discussion:
  • Why do steeper slopes make the ball roll faster?
  • What role does friction play in stopping the ball?

Activity 2: Engineering – Building Roller Coaster Models

Objective: Design and construct roller coaster models using prepared templates to explore motion and gravity. 1. Materials Setup:
  • Provide each group with pre-made templates, scissors, glue, and duct tape.
  • Include templates for straight tracks, curves, loops, and inclines.
2. Construction Task:
  • Students cut, fold, and assemble tracks using the templates.
  • Combine pieces to design a roller coaster model with a steep incline, curves, and gentle stops.
3. Testing and Observation:
  • Roll marbles or small balls through the track.
  • Modify designs to improve performance (e.g., adding supports or adjusting inclines).
4. Reflection:
  • Which designs worked best and why?
  • How did gravity, inertia, and friction influence the results?

Activity 3: Mathematics – Rolling Motion and Slopes

Objective: Solve simple math problems related to rolling distances, slopes, and speed. 1. Data Collection:
  • Students time how long it takes for a ball to roll down a slope using a stopwatch. Measure the length of the slope using a measuring tape.
2. Math Problems:
  • Problem 1: A ball rolls down a slope that is 6 meters long in 3 seconds. What is its speed
  • Answer: Speed = Distance ÷ Time = 6 m ÷ 3 s = 2 m/s.
  • Problem 2: If a ball travels 5 meters in 2 seconds, how far will it roll in 4 seconds at the same speed?
  • Answer: 5 m ÷ 2 s = 2.5 m/s; 2.5 m/s × 4 s = 10 meters.
  • Problem 3: A slope is 10 meters long, and the ball travels half the length. What fraction of the slope did the ball cover? 
  • Answer: 5 m ÷ 10 m = 1/2
3. Graphing Task:
  • Create bar graphs comparing the speeds of balls on different slopes.
4. Group Discussion:
  • Why does the angle of the slope affect speed?
  • How does friction slow down motion?

Activity 4: Action-Reaction and Inertia Experiments (Science)

Objective: Explore Newton’s Third Law of Motion and inertia through hands-on experiments. 1. Newton’s Cradle Demonstration:
  • Observe energy transfer when one ball strikes a series of stationary balls.

Newton's First Law of Motion

2. Inertia Experiment:
  • Place a ball on a flat surface and push it gently. Discuss how it keeps moving until friction or another force stops it.
3. Action-Reaction Activity:
  • Roll a ball toward a wall and observe how it bounces back.
  • Use a smartphone app like Phyphox to measure acceleration or speed.
4. Reflection:
  • How does Newton’s Third Law apply to rolling objects?
Check out the following website to find out how to build up a Balloon Rocket! This is an experiment which applies Newton's three laws of motion, and allow students to visualize the effect of different forces on the motion of the rocket.

Website: Teach Engineering "Action-Reaction Rocket"!

How to build up a Balloon Rocket!

Activity 5: Physical Education – Rolling Games

Game 1: Big Ball Rolling Tag
  • Teams use large balls to "tag" other players by rolling the ball toward them.
  • Tagged players join the tagging team.
Game 2: Rolling Ball
  • Students sit in a circle and roll a ball to teammates across from them.
  • Introduce rules like rolling with one hand or rolling at different speeds.
Game 3: Bean Bag Slide
  • Players slide bean bags toward a target on the floor.
  • Adjust target distance for added difficulty.

STEPAM Components
  • Science: Explore gravity, inertia, and motion through experiments and observations.
  • Technology: Use measurement and graphing apps to analyze rolling motion.
  • Engineering: Build and test roller coaster models using templates and basic materials.
  • Physical Education: Participate in rolling games to develop teamwork and coordination.
  • Art: Decorate roller coaster models with creative designs.