Unit 32 - Breaking the Code
Breaking the Code: Mastermind in Motion

General Learning Objectives
At the end of this lesson, students will:
- Enhance problem-solving and strategy skills by trying to break the teacher’s color code.
- Develop teamwork and communication skills as they work together to identify the correct sequence.
- Engage in cardiovascular exercise through running while participating in a physically active version of the "Mastermind" game.
- Practice their ability to recognize patterns and adjust strategies based on feedback.
Materials
- 4 colors of small balls (red, yellow, green, white, or any 4 distinct colors)
- Black cone to cover the code at the end of the hall or playing area
- Red cones to signal correct color placement
- Large open space (indoor gym or outdoor playground)
- Stopwatch (optional, for timing rounds)
Setup
- Set the Code: At the far end of the hall or gym, the teacher arranges 4 balls of different colors in a specific sequence (e.g., red, yellow, green, white) and covers them with the black cone so students cannot see the arrangement.
- Divide Students: Split the class into 4 lines, each representing a "team." Each team will take turns running, guessing, and placing the colored balls at the designated area.
- Start Line: Place the colored balls near the starting point where students begin their run.
Warm-Up (5-10 minutes)
Movement-based Warm-Up: Get students physically ready by incorporating simple running drills or relay races to raise their heart rate.
Example: "High knees to the middle of the gym and back" or "Jog in place while you think of your favorite color!"
Introduction to the Game (5 minutes)

Objective: Be the first team to correctly identify the color sequence!
- The teacher has set up a secret 4-color code (hidden under the black cone) at the far end of the hall. The goal for each team is to correctly guess the color sequence.
- Each team takes turns running to the end, choosing one ball from the color set (red, yellow, green, white), and placing it in one of four positions at the end of the line.
- Feedback: After a guess, if a color is in the correct position, the teacher places a red cone on top of the black cone. If no cone is placed, the color or position is wrong, and the next runner must make a new guess.
Main Activity: Breaking the Code Relay (30-35 minutes)
Step 1: Running and Guessing:
- The first student from each line sprints to the starting point (where the color balls are), selects a colored ball, and runs to the end of the line.
- They place their selected color in one of the four available positions (you can use mats, hula hoops, or marked spots on the floor to indicate where the balls should be placed).
- After placing the ball, the next runner from the team begins their turn, selecting another colored ball.
- Once all four balls have been placed for a round, the teacher examines the arrangement.
- For each correctly placed color, a red cone is added to the top of the black cone.
- For example, If two colors are correct in their position, the teacher places two red cones, signaling to the team that they’ve guessed two colors correctly.
- If none of the colors are in the correct position, no cones are placed.
- Based on the feedback, teams must change their strategy and keep running to try different color combinations.
- Encourage teams to communicate and plan between turns, deciding which colors they want to try next or adjusting the positions of previously placed balls.
- The game continues until a team correctly identifies all four colors in the correct sequence. That team is declared the winner.
- If time allows, reset the code and play another round, giving students a chance to use new strategies.
Physically Demanding Variation: Crabwalk Challenge Extension
.
Objective: Add a more physically demanding variation by making the students transport the balls using the crabwalk instead of running.
Rules:
- Instead of running to pick up and place the balls, students must crabwalk (hands and feet on the floor, stomach facing upward) to the ball station.
- They place the ball on their stomach or lap and crabwalk to the end of the line, where they place the ball in the desired position.
- If the ball falls off during the crabwalk, the student must return to the start and begin their journey again.
- This adds a balance and coordination element to the game, as students must maintain control of the ball while crabwalking.
- Teacher Observation: Monitor students’ participation in both the running (or crabwalking) and problem-solving components of the activity.
- Team Collaboration: Assess how well the teams worked together to adjust their strategy based on feedback.
- Game Completion: Did the teams understand and apply the process of deduction to break the code?
- Increase Complexity: To make the game more challenging for older students, consider using more color options or increasing the number of balls in the code (e.g., 5 or 6 colors in the sequence).
- Mathematical Extension: After the game, discuss the concept of permutations—how many possible combinations there are with 4 different colored balls.
- Fitness Focus: For an extra challenge, change the physical task in each round (e.g., hopping, skipping, or doing bear crawls) to keep the activity dynamic and physically engaging.
Cool Down and Reflection (5-10 minutes)
Lead students through a gentle stretching routine to help relax their muscles after a period of intense running. Include stretches for legs, arms, and torso, encouraging slow, deep breaths.
Reflection Questions
- Ask students how they worked as a team to figure out the code.
- What strategies did they use when they received feedback (e.g., two colors correct, but two wrong)?
- What was the most challenging part—running or solving the code?
STEPAM Components
- Science - Students use feedback to adjust their guesses through cause-and-effect reasoning.
- Technology - Students test, analyze, and refine solutions using computational thinking.
- Engineering - Students plan and improve team strategies to solve the code.
- Mathematics - Students use logic and patterns to determine the correct sequence.
- Physical Activity - Students build endurance and coordination through running or crabwalking.
- Arts - Students use color recognition and teamwork to interpret clues.