Special Unit 38- Jobs around us - Farmer

Jobs around us - Farmer Exploring Farming, Nature, Language, & Movement Through STEAM Special activity developed by: Sandra Tasić MA in Language, Literature and Culture · English Philologist · Master Professor of English Language

This unit introduces children to one profession – Farmer – combining cognitive, linguistic, creative, and physical development. The lesson uses hands-on materials, interactive storytelling, structured play, and movement-based activities to support English vocabulary acquisition and interdisciplinary skills. Lessons follow the STEPAM framework by incorporating Science, Tools, Engineering, Arts, and Physical Education, all scaffolded with simple English sentences for beginner learners.

Age group: 4-6 years and lower-primary grades Duration: 1-2 × 60-90 min.PA intensity: Low-Medium Learning Objectives: By the end of this lesson, children will be able to:
  • Cognitive: Identify farm animals, understand farmer roles, and observe plant growth
  • Language: Use simple English vocabulary: farmer, cow, plant, grow 
  • Physical: Imitate animal movements, plant and water seeds, and role-play farm-related tasks
Materials:
  • Farm animal figures, xylophone, jar with soil and beans, watering cans, water, collage paper, scratch paper, cones, hoops, bottles, floor markers

Activity 1: Song and Animal Sounds (Physical + Language)

Activity 1: Song and Animal Sounds (Physical + Language)
AI-generated image, ChatGPT 2026.
Class discussion The teacher initiates the discussion in the children’s native language: Who is a farmer?  What does a farmer do?  Which animals live on a farm? Musical activity: Old McDonald Had a Farm
  • The teacher plays the melody on a xylophone and engages children using guided English questions: 
What does the cow say?  Quack-quack?  Meow-meow?  Mooo? Children respond:  No! No!  Yes! Each child selects an animal, allowing for autonomy and participation. The teacher incorporates the chosen animals into the song. Movement activity
  • Children imitate farm animals - waddling like ducks, stomping like cows – following the teacher’s demonstration and verbal cues.

Activity 2: Farm Animal Relay

Activity 2: Farm Animal Relay
AI-generated image, ChatGPT 2026.
Children practice coordinated movement through a simple relay activity using animal actions. Instructions:
  • Children are divided into small groups
  • They create a pathway and obstacles using cones, hoops, and floor markers
  • Each child selects a farm animal card
  • On signal, children move by imitating the selected animal
  • Group members count the steps
  • They return and tag the next group member
Activity's STEPAM Connection Science: Understanding animal movement Tools: Cones, animal cards, hoops, floor markers Engineering: Designing a movement pathway Arts: Imitation, expression, sound effects Mathematics: Counting movements Physical Education: Practicing gross motor skills (moving like animals)

Activity 3:The Farmer's story (Cognitive + Language)

Activity 3:The Farmer's story  (Cognitive + Language)
AI-generated image, ChatGPT 2026.
The teacher discusses farmer responsibilities in the native language – caring for animals, planting seeds. Story Integration: Jack and the beanstalk
  • The teacher reads and dramatizes the story using props (toy cow, hen, seeds, coins, eggs). Key vocabulary is emphasized (picture cards of a castle, a giant, a beanstalk), and attention is drawn to plant growth and sequencing.
  • Children participate through:
Acting out story elements Singing a related action song using Total Physical Response (TPR)

Activity 3.1: Farm Animal Drawing (Arts + Mathematics + Physical Education)

Activity 3.1: Farm Animal Drawing (Arts + Mathematics + Physical Education)
AI-generated image, ChatGPT 2026.
Instructions:
  • Children are presented with shapes on picture cards. 
  • They observe their surroundings and identify objects that match the depicted shapes (inside and outside).
  • Children draw farm animals using shapes on scratch paper.
Integrated Movement Task: The children follow movement instructions to collect shapes around the classroom:
  • Three steps left
  • Two steps right
  • Five steps forward

Activity 4: Planting Activity (Science + Tools + Movement)

Activity 4: Planting Activity (Science + Tools + Movement)
AI-generated image, ChatGPT 2026.
Instructions:
  • Children independently explore soil and seeds (Montessori-inspired autonomy).
  • The teacher elicits children’s prior knowledge by asking, in their native language, which conditions are necessary for a seed to grow.  
Fine Motor Activity: The children create a sun collage (sun and sunrays) and attach it to their jars. Planting and Watering
  • Children plant seeds and water them using small watering cans, while the teacher scaffolds language:
  • I plant the seeds. 
  • I water the plant.
  • Jars are then placed in different environments (dark vs. light), and children systematically observe and compare the growth process over the following weeks.
Observation and Reflection
  • Each week, over a period of four weeks, children measure the stem and root in centimeters, record the numerical data, observe colour changes, and document their findings. Instead of writing colour names, children may indicate the observed colour by selecting or marking the appropriate colour.
  • After four weeks, they produce a final drawing of the plant and present their findings. Children use simple English sentences to reinforce both scientific understanding and language development.
  • The plant grows.
  • The stem is green/yellow.
AI-generated image, ChatGPT 2026.
AI-generated image, ChatGPT 2026.

Activity 5: Seed Carry Race

Activity 5: Seed Carry Race
AI-generated image, ChatGPT 2026.
Children work in small groups. Each child carries a seed on a spoon through a pathway designed with cones. They move through a zig-zag course and carefully place the seed into a bottle. Children can sing “Jack and the Beanstalk” during the activity. The game continues until one group collects 10 seeds. Activity's STEPAM Connection: Science: Understanding plant growth Tools: Bottles and spoons Engineering: Pathway design Arts: Singing and rhythm  Mathematics: Counting seeds Physical Education: Coordination and balance
LESSON STEPAM integration:
  • Science: Understanding that plants need soil, water, and sun to grow
  • Tools/Technology: Using watering cans and gardening materials
  • Engineering: Creating movement pathways and structured activity sequences
  • Art: Creating collages (sun and sun rays) and drawing farm animals using geometric shapes
  • Mathematics: Identifying shapes and counting steps, movements, and objects
  • Physical Education: Imitating animal movements and performing coordinated physical tasks