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任意多边形的追赶曲线
Author:
i景然
GeoGebra
20260718 创立 n=滑动条(0,25,1) 赋值(n,1) m=滑动条(3,10,1) 赋值(m,4) a=滑动条(-1,1,0.01) 赋值(a,0.17) l1=最前元素({A, B, C, D,E,F,G,H},m) #改进:可取利用定比分点,完美。✓ l2=迭代列表(映射((1-a)p+aq, p, lst, q, 合并({提取(lst, 2), 最前元素(lst)})), lst, {l1}, n) l3=映射(多边形(p), p, l2)
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