Unit 15 - Force and Power





Force and Power

Objectives By the end of this unit, students are expected to:
  1. Differentiate between renewable and non-renewable energy sources.
  2. Recognize the environmental impact of electronic waste and discuss sustainable practices.
  3. Build and test model cars powered by various energy sources.
  4. Understand and demonstrate the concepts of force and power through hands-on activities and physical exercises.
  5. Accurately measure time and length to explore the relationship between force, power, and movement. Also using the mobile app.
Materials Needed

  • Images/models of renewable and non-renewable energy sources (e.g., solar panels, wind turbines, coal)

  • Samples or visuals of electronic waste (e.g., old phones, batteries)

  • Stopwatches, measuring tapes, rulers / Hoops (for F1 game in P.E. activity)

Cars powered by different sources:

Solar energy (solar panel car model)

Air (balloon) - Powered Balloon Car

Air (balloon) - Powered Balloon Car
Link to Video: https://goglobalways.com/blog/the-balloon-car-adventure/

Battery-powered (battery-operated car)

Battery-powered (battery-operated car)
Link to Video: https://www.youtube.com/watch?v=JqjesEdmsrM

Elastic energy-powered (Elastic energy-operated car)

Activity 1: Introduction to Energy Sources (Science) Objective: Learn about renewable and non-renewable energy sources. Duration: 20 minutes Instructions:
  1. Present images or small models of energy sources (e.g., coal, solar panels, wind turbines).
  2. Explain how each source produces energy and its classification (renewable vs. non-renewable).
  3. Group Task: Students categorize energy sources and discuss their pros and cons.
  4. Facilitate a discussion on energy sources used at home or in the community.
Activity 2: Building and Testing Model Cars (Engineering, Math and Arts) Objective: Build model cars powered by different energy sources and measure their performance. Duration: 90 minutes Part 1: Car Construction (45 minutes)
  • In small groups, students are assigned a specific energy source (solar, water, air, or battery).
  • Using kits, they design and build cars powered by their assigned energy source.
  • Focus: Discuss how each energy type powers the car and the role of each component.
Part 2: Testing and Measuring Distance (45 minutes)
  • Groups test their cars, measuring the distance covered in one run.
  • Repeat trials to ensure accuracy.
  • Mathematics Focus: Calculate averages and compare results.
  • Groups reflect on the efficiency of each energy source
Activity 2b: Engineering and Tehnology /Practical Application – Car Experiment Stations Duration: 45 minutes Objective: Explore various energy sources through hands-on experiments with model cars and collect data on their performance using the Phyphox app. Setup:
  • Ensure each group has access to a smartphone with the Phyphox app installed. Instructions:
Part 1: Testing the Model Cars 1. Solar-Powered Car: Place the car under sunlight or a strong light source and observe its movement. 2. Water-Powered Car: Demonstrate the car’s movement using water power (e.g., a water container or jet propulsion). 3. Air (Balloon)-Powered Car: Inflate a balloon attached to the car and release it to observe movement powered by air pressure. 4. Battery-Powered Car: Use a battery-powered car to observe how electrical energy drives the car
Part 2: Measuring Performance with Phyphox Objective: Use the Phyphox app to measure the performance of each car. 1. Measurement Tasks:
  • Record distance traveled using the app’s distance tools or manually if needed. Use the app to track time taken to cover a specific distance (optionaly)
2. How to Use Phyphox:
  • Open the app and select the appropriate experiment (e.g., acceleration or time measurement).
  • Place the phone on a flat surface or attach it securely near the car’s path (if safe).
  • Record data for each trial, ensuring consistent conditions for all energy sources
Part 3: Data Analysis (Math) and Reflection 1. Data Recording: Students record their observations and results in a table: Example Columns: Energy Source, Distance (m), Time (s), Efficiency Observations. 2. Discussion:
  • Compare the speed, distance, and efficiency of each energy source.
  • Discuss why certain energy sources performed better or worse.
3. Real-Life Application:
  • Relate findings to real-world energy sources, discussing efficiency and environmental impact.
3. Reflection Task:
  • Each group writes a brief summary of their findings, focusing on:
  • Which energy source was most efficient and why.
  • How energy sources can impact sustainability and everyday life.
Activity 3: F1 Human-Powered Car Race, Memory Game, Tug of War (Physical Education) Objective: Simulate human-powered energy through active play. Duration: 45 minutes (all games) Instructions:
  • Students use hula hoops as steering wheels to simulate an F1 race. After the race, discuss the physical effort required and relate it to energy expenditure.
Activity 3b: Tug of War – Exploring Force and Power (Physical Education) Objective: Experience the concepts of force and energy through teamwork. Duration: 20 minutes Instructions:
  1. Divide students into two teams for a tug-of-war game.
  2. Reflect on how applying more force requires more energy.
Activity 3c: Memory Game with Physical Exercises Objective: Enhance memory, attention, and physical fitness through a collaborative and competitive game. Duration: 20-30 minutes Setup: 1. Playing Area:
  • Set up a large playing area with a square grid of 24 Poly spots placed face down.
  • Each Poly spot hides one of 12 unique signs (e.g., exercises such as “10 squats,” “5 push-ups”).
  • The Poly spots should be securely fixed to the ground to prevent the signs from shifting.
2. Starting Line:
  • Place the starting line at a distance appropriate for the students’ age and skill levels.
  • Teams will line up or group together behind this line.
Instructions  1. Team Division:
  • Divide students into two or more teams, ensuring an equal number of players.
2. Game Rules:
  • Teams take turns sending one pair of players to the playing area.
  • Players move to the playing board using a specific method, such as running, skipping, piggybackrides, or wheelbarrow exercises, as assigned by the teacher.
  • Each player lifts one Poly spot to reveal the sign underneath.
  • If the signs on the two Poly spots match, the team wins a point and takes the Poly spots back to their group.
  • If the signs do not match, players must return the Poly spots to their original positions and return to the starting line.
  • Physical Exam Requirements
    • If a match is found, all team members must perform the exercise on the signs before the next players go.
    • If no match is found, all team members must perform both exercises from the revealed signs.
STEAM Components:
  • Science: Learning about renewable and non-renewable energy sources.
  • Technology: Using devices (mobile app) to measure. Alternativly, to create mind maps on electronic waste.
  • Engineering: Exploring various car models powered by different energy sources.
  • Physical Education: Engaging in the F1 game to simulate human-powered energy.
  • Art: Creating posters to promote energy conservation and recycling.
  • Mathematics: Measuring time and length to understand force in movement.