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GeoGebra
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Google Classroom
GeoGebra
GeoGebra Classroom
Opsummering
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Forfatter
Larry Riddle
Emne:
Grafskitsering
,
Matematik
,
Polynomielle funktioner
,
Spejling
,
Rotation
,
Geometriske flytninger
,
Parallelforskydning
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Indholdsfortegnelse
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Næste
2d Affine Transformations
Nye Materialer
Erdős's problem #503, n=3
Matrices - Basic Terminology
רישום חופשי
Vectors: Scalar Multiplication
Weighing Scales: Lessons and Practices
Opdag Ressourcer
Geo task 2 done
Basic Parametric Grapher
CHANGING PATTERN
Pendulum - interactive phase portrait
Animation flower II
Udforsk emner
Stykkevise funktioner
Lineære ligninger
Konfidensinterval
Statistik
Kvadrat