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GeoGebra
GeoGebra Lesson
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Google Classroom
Google Classroom
GeoGebra
GeoGebra Lesson
Outline
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Author:
Larry Riddle
Topic:
Curve Sketching
,
Mathematics
,
Polynomial Functions
,
Reflection
,
Rotation
,
Geometric Transformations
,
Translation
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Table of Contents
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Next
2d Affine Transformations
New Resources
繪畫垂直線
Segment Addition Postulate (Mild Questions)
Midpoint Theorem (V2): Integer Solutions
Congruent Sides & Angles in △s: Exploration
Function Art 3D - Flower
Discover Resources
Culp line graph
Galilean transformation
Spiky Ball Model (N-Dim projection on 2-Dim)
Worksheet 1 Exercise 3
Triangle with Given Area
Discover Topics
Centroid or Barycenter
Polygons
Similarity Transformation or Similarity
Statistical Characteristics
Cosine