Google Classroom
Google Classroom
GeoGebra
GeoGebra Classroom
登入
搜尋
Google Classroom
Google Classroom
GeoGebra
GeoGebra Classroom
綱要
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
作者:
Larry Riddle
主題:
曲線描繪
,
數學
,
多項式函數
,
反射
,
旋轉
,
幾何變換
,
平移
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
目錄
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
下一步
2d Affine Transformations
最新資源
Parabolas, Lines and Nomograms
What Do You See? (2)
Squares Question
apec
רישום חופשי
探索資源
wieStrg+F var2
Butterflies, Pinwheels, and Wallpaper
Unit 10 Geogebra Sketch Revised
Mở đầu về cực trị
Area of the shaded Region
探索主題
Sequences and Series
加法
雙曲線
體積
內切圓