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GeoGebra
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GeoGebra
GeoGebra Classroom
Outline
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Author:
Larry Riddle
Topic:
Curve Sketching
,
Mathematics
,
Polynomial Functions
,
Reflection
,
Rotation
,
Geometric Transformations
,
Translation
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Table of Contents
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Next
2d Affine Transformations
New Resources
Untitled
Sine in Cartesian and Polar Coordinates
Polar Coordinates Book
A 3D Problem about Shadow
גיליון אלקטרוני להעלאת נתוני בעיה ויצירת גרף בהתאם
Discover Resources
H Derivatives
Parallelogram Investigation
parallel line proofs
Simple Equations - Rotation vs. Time - Sim to Sim - Fill 1
Geometry 1.5.3 Bisect This (Part 2)
Discover Topics
Logarithm
Quadrilaterals
LCM and GCD
Random Experiments
Pyramid