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GeoGebra
GeoGebra Classroom
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Google Classroom
Google Classroom
GeoGebra
GeoGebra Classroom
Contenuti
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Autore:
Larry Riddle
Argomento:
Grafici di curve
,
Matematica
,
Funzioni polinomiali
,
Simmetrie
,
Rotazione
,
Trasformazioni geometriche
,
Traslazione
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Sommario
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Successivo
2d Affine Transformations
Nuove risorse
Pythagorean Theorem: Quick Illustrator
What Do You See?
רישום חופשי
bewijs stelling van Pythagoras
גיליון אלקטרוני להעלאת נתוני בעיה ויצירת גרף בהתאם
Scopri le risorse
Inversio 1
Άσκηση 4 /194
Geogebra Practice
Helix and Derivatives
Rainbow reflection on circle
Scopri gli argomenti
Funzione tangente
Numeri reali
Area
Equazione differenziale
Statistica