Unit 11 - Symmetry Around Us
Symmetry Around Us
General Learning Objectives During the Lesson Subject-Specific Competencies- Recognize symmetry in nature, objects, and geometry.
- Understand the concept of the line of symmetry and symmetrical figures.
- Use mirrors and geometry tools to explore and create symmetrical designs.
- Engage in physical movements that reflect symmetrical actions.
- Identify and explain examples of symmetry in everyday life.
- Create symmetrical designs using art and technology tools.
- Collaborate effectively in team-based activities and improve coordination.
- Understand the role of symmetry in the human body and motion.
- Science/Observation: Pictures of symmetrical objects (e.g., butterflies, flowers, human faces).
- Art and Technology: Paper, mirrors, markers, rulers, scissors, Mathigon Polypad web tool.
- Physical Education: Open space for symmetry dance and games.
- Art: Materials for T-shirt pattern designs (templates, markers, crayons).
- Mathematics: Worksheets with symmetrical figures, geometry tools.
Activity 1: Exploring Symmetry (Science and Mathematics)
- Show students pictures of symmetrical objects (e.g., flowers, butterflies, human faces).
- Ask: “What do you notice about these objects? What happens if we fold them in half?”
- Define symmetry and explain the concept of the line of symmetry.
- Students use mirrors to explore symmetry in letters (e.g., A, B, F), shapes (e.g., rectangle, circle, triangle), and pictures.
- Discuss why some objects have symmetry while others do not.
- Students complete exercises identifying symmetrical figures and drawing lines of symmetry.
Activity 2: Creating Symmetrical Designs (Technology and Engineering)
- Students use the Mathigon Polypad web tool to create symmetrical patterns.
- Explore how to reflect shapes along vertical, horizontal, and diagonal lines.
- Discuss how symmetry is used in engineering and design (e.g., buildings, bridges, vehicles).
Activity 3: Symmetry Dance and Games (Physical Education)
- Students follow the teacher’s symmetrical movements (e.g., clapping, stomping).
- Discuss: “If we draw a line down our bodies, are our movements symmetrical?"
- Game 1: Mirror Movement – Students pair up and mirror each other’s movements.
- Game 2: Symmetry Shapes – Students form symmetrical shapes with their bodies in groups.

- Game 3. Rope pull -
Also known as Tug of War, or tugging war. It is an activity in which two teams compete against each other in a test of whole-body strength. It involves the use of a single piece of equipment, i.e., a rope. A clear mark is made in the middle of the rope, and on either side of the rope few meters away from the middle mark. At the start of the game central mark on the rope needs to be parallel to the central point on the ground. At a given mark, each team can start pulling the rope into their side. The objective of the game is for each team to pull the rope along with the members of the opposition team to their side. As soon as the central mark on the rope crosses over to the border line, the team to pull the rope to their area wins the game.

Activity 4: Art – Symmetrical Pattern Design
- Students create symmetrical patterns for a T-shirt design using markers and templates.
- Encourage creativity with colors and shapes while ensuring symmetry.
- Display designs and discuss the importance of symmetry in art and fashion.
- Talk about how the human body is symmetrical (e.g., left and right halves).
- Discuss how symmetry aids movement and balance.
- Students identify symmetrical motions (e.g., clapping, jumping) and asymmetrical ones (e.g., stepping).
- What did you learn about symmetry in nature, art, and your body?
- How can you identify symmetry in everyday life?
- Creativity and accuracy in symmetrical designs.
- Active participation in physical and group activities.
- Completion of worksheets and use of digital tools.
- Students find three symmetrical objects at home and draw them, highlighting the line of symmetry.
- Upload their drawings to Padlet for peer feedback.
- Science: Explore symmetry in nature and the human body.
- Technology: Use Mathigon Polypad to create digital symmetrical patterns.
- Engineering: Design symmetrical patterns and explore their applications.
- Physical Education: Engage in symmetrical movements and games.
- Art: Create T-shirt designs demonstrating symmetry.
- Mathematics: Identify symmetrical figures and understand the line of symmetry.