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Esquema

  1. Math 8
    1. Kaleidoscope
    2. Coordinates game boat
    3. Slope and the Y-Intercept
    4. Scatter Slider : Correlation & Line of Best Fit
    5. Averaging Grades
    6. AQR Section 17: Dot Plot and Box-and-Whisker Plot
    7. Pythagorean Theorem: Puzzle 1
    8. Introduction to Transformations
    9. Estimating fitted line.

Math 8

Autor:hgibson

  • Kaleidoscope

  • Coordinates game boat

  • Slope and the Y-Intercept

  • Scatter Slider : Correlation & Line of Best Fit

  • Averaging Grades

  • AQR Section 17: Dot Plot and Box-and-Whisker Plot

  • Pythagorean Theorem: Puzzle 1

  • Introduction to Transformations

  • Estimating fitted line.

Siguiente
Kaleidoscope

Nuevos recursos

  • גיליון אלקטרוני להעלאת נתוני בעיה ויצירת גרף בהתאם
  • Select an object for a time to start a command. Light
  • random coprime pairs
  • Slope Between 2 Points (Phase 2)
  • Visualizing the Pythagorean Identity with Sine and Cosine

Descubrir recursos

  • seilbååt
  • Theorem 4.8
  • distance 2
  • Untitled
  • The base of a logarithmic function

Descubre temas

  • Vectores 3D (tres dimensiones)
  • Homotecia
  • Polígonos
  • Multiplicación
  • Transformaciones Geométricas
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