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Copy of Projectile Motion 3D
Autor:
evanchio
,
Chris Mizell
Choose the x- and y-coordinates of a target in the plane. Choose the initial speed of the projectile. GeoGebra computes the 3 components of the initial velocity that will cause the projectile to hit the target.
GeoGebra
Nuevos recursos
Average Value
Prism Drawn in 2-Point Perspective
Select an object for a time to start a command. Light
Billard V5.2 and V6
Neuberg's Theorem
Descubrir recursos
perp chord revised
Test(Austin Anderson)
MODUL 9C_PtLDV_SUGENG SUPRAYOGI_SMK NEGERI 1 BONTANG
Two translations
Untitled
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Diferencia y pendiente
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