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Copy of Projectile Motion 3D
Auteur :
evanchio
,
Chris Mizell
Choose the x- and y-coordinates of a target in the plane. Choose the initial speed of the projectile. GeoGebra computes the 3 components of the initial velocity that will cause the projectile to hit the target.
GeoGebra
Nouvelles ressources
z`]]
Export grapfics view
Assistants (custom GPTs or Gemini Gems) for Math
Parallel lines, Transversals and Segments
apec
Découvrir des ressources
Trigonometric Ratios and the Unit Circle
p.391
Modul 2.1-E_Daud Ijarles Lebang_SMA Santo Paulus Manokwari
Parabola Vertex Form
Bài tập 37d trang 68
Découvrir des Thèmes
Arithmétique
Vecteurs 3D (Espace)
Pythagore ou Théorème de Pythagore
Régression Linéaire
Suites et Séries