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Copy of Projectile Motion 3D
Autor:
evanchio
,
Chris Mizell
Choose the x- and y-coordinates of a target in the plane. Choose the initial speed of the projectile. GeoGebra computes the 3 components of the initial velocity that will cause the projectile to hit the target.
GeoGebra
Nuevos recursos
Assistants (custom GPTs or Gemini Gems) for Math
apec
Export grapfics view
Parallel lines, Transversals and Segments
Tangent Plane to a Sphere
Descubrir recursos
The Ambiguous Case
math
Rotations
Why does the moon change its phase?
Descubre temas
Medias
Distribución normal
Diagrama de cajas
Distribución de frecuencias
Vectores 2D (dos dimensiones)