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Projectile Motion 3D
Autor:
Chris Mizell
Choose the x- and y-coordinates of a target in the plane. Choose the initial speed of the projectile. GeoGebra computes the 3 components of the initial velocity that will cause the projectile to hit the target.
GeoGebra
Nuevos recursos
Linear Approximations
bewijs stelling van Pythagoras
畫三角形
רישום חופשי
Intercepts in 3D
Descubrir recursos
Angle Between Tangent and Chord
Spearman's Rank Correlation Coefficient Examples
F=(x,y)
Circle 5*4
Converging action of convex lens
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