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Intersect Command
Syntax
- Intersect[object A, object B]
- Intersect[object A, object B, number N]
- Intersect[object A, object B, point P]
Action
Creates intersection points of A and B. More precisely
- Intersect[Line g, Line h]: Yields the intersection point of lines g and h.
- Intersect[Line, Conic]: Yields all intersection points of the line and conic section (max. 2).
- Intersect[Line, Conic, Number n]: Yields the nth intersection point of the line and the conic section.
- Intersect[Conic c1, Conic c2]: Yields all intersection points of conic sections c1 and c2 (max. 4).
- Intersect[Conic c1, Conic c2, Number n]: Yields the nth intersection point of conic sections c1 and c2.
- Intersect[Polynomial f1, Polynomial f2]: Yields all intersection points of polynomials f1 and f2.
- Intersect[Polynomial f1, Polynomial f2, Number n]: Yields the nth intersection point of polynomials f1 and f2.
- Intersect[Polynomial, Line]: Yields all intersection points of the polynomial and the line.
- Intersect[Polynomial, Line, Number n]: Yields the nth intersection point of the polynomial and the line.
- Intersect[Function f, Function g, Point A]: Calculates the intersection point of functions f and g by using Newton's method with initial point A.
- Intersect[Function, Line, Point A]: Calculates the intersection point of the function and the line by using Newton's method with initial point A.
Notes
- For segments and rays you can switch on or of outlying intersections via object properties
- To get the result as list, type {Intersect[A,B]}